![]() These cosmetic changes make mechanical differences to a series that's been about the same things - research, expand, prosper - since 1991. I wasn't beset by barbarian forces keen to knock down my timber gates I was at the mercy of a gigantic marauding death worm who smashed up my bio-centers and geothermal power plants for fun. My capital city wasn't built from the ground up out of mud and thatch, but plopped down as a big silver disc, unfurling after crash-landing from space. Where they have been grounded in fact and history, Beyond Earth has a taken on a sci-fi aesthetic. As in other "Civ" games, I chose a starting location for my capital city, I pushed out my borders by growing my food supply, my infrastructure, and my economy, and I built both new colonies, and a military force to protect those settlements as I expanded across the map.īut Beyond Earth has big differences to other Civ games. Despite its extraterrestrial setting, Civilization: Beyond Earth follows in footsteps laid down by historical antecedents in the Civilization series. It casts you as leader of one of eight future factions, born from an Earth that's rapidly running out of resources, and recently landed on a new planet. We step into the light, and we see four words that congratulate us on our new consciouness.Ĭivilization: Beyond Earth ends with something of a whimper, but this turn-based strategy game is more about the journey than the payoff. A new plane of understanding, a new plane of being, a new plane of existence itself. We've made it to a new planet and conquered it, we've tamed the wildlife - worms and krakens and monsters - and we've come to a new plane. We've fought our way out of caves and from shorelines, built cities, built rockets, finally slipped the surly bonds of Earth.
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